PM3.6 - Donkey Kong - Common Subroutine 0x23238

  1. if (not(ButtonHeld value(0)))
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  2. else
    1. if (ButtonPress value(0))
      1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }